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Functions</h2></td></tr>
<tr class="memitem:gad3bfb2098e1572d2131a261c1fb76dd4"><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr class="memitem:gad3bfb2098e1572d2131a261c1fb76dd4"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat2x2&lt; valType &gt;<br class="typebreak"/>
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<tr class="memitem:ga0e48491a51b3f366d671c01894705605"><td class="memTemplParams" colspan="2">template&lt;typename matType &gt; </td></tr>
<tr class="memitem:ga0e48491a51b3f366d671c01894705605"><td class="memTemplItemLeft" align="right" valign="top">matType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00133.html#ga0e48491a51b3f366d671c01894705605">matrixCompMult</a> (matType const &amp;x, matType const &amp;y)</td></tr>
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<tr class="memitem:ga5d896e8651512fc098a677dbe403eeac"><td class="memTemplParams" colspan="2">template&lt;typename vecType , typename matType &gt; </td></tr>
<tr class="memitem:ga5d896e8651512fc098a677dbe403eeac"><td class="memTemplItemLeft" align="right" valign="top">matType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00133.html#ga5d896e8651512fc098a677dbe403eeac">outerProduct</a> (vecType const &amp;c, vecType const &amp;r)</td></tr>
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<tr class="memitem:gac58a4106a57fb7da41b3aeae3832998b"><td class="memTemplParams" colspan="2">template&lt;typename matType &gt; </td></tr>
<tr class="memitem:gac58a4106a57fb7da41b3aeae3832998b"><td class="memTemplItemLeft" align="right" valign="top">matType::transpose_type&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00133.html#gac58a4106a57fb7da41b3aeae3832998b">transpose</a> (matType const &amp;x)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>For each of the following built-in matrix functions, there is both a single-precision floating point version, where all arguments and return values are single precision, and a double-precision floating version, where all arguments and return values are double precision. </p>
<p>Only the single-precision floating point version is shown. </p>
<h2 class="groupheader">Function Documentation</h2>
<a class="anchor" id="gad3bfb2098e1572d2131a261c1fb76dd4"></a>
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          <td>(</td>
          <td class="paramtype">detail::tmat2x2&lt; valType &gt; const &amp;&#160;</td>
          <td class="paramname"><em>m</em></td><td>)</td>
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<p>Return the determinant of a mat2 matrix. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
  <table class="tparams">
    <tr><td class="paramname">valType</td><td>Floating-point scalar types.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> </dd></dl>

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          <td>(</td>
          <td class="paramtype">detail::tmat3x3&lt; valType &gt; const &amp;&#160;</td>
          <td class="paramname"><em>m</em></td><td>)</td>
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<p>Return the determinant of a mat3 matrix. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
  <table class="tparams">
    <tr><td class="paramname">valType</td><td>Floating-point scalar types.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> </dd></dl>

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          <td>(</td>
          <td class="paramtype">detail::tmat4x4&lt; valType &gt; const &amp;&#160;</td>
          <td class="paramname"><em>m</em></td><td>)</td>
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<p>Return the determinant of a mat4 matrix. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
  <table class="tparams">
    <tr><td class="paramname">valType</td><td>Floating-point scalar types.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> </dd></dl>

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          <td class="paramtype">detail::tmat2x2&lt; valType &gt; const &amp;&#160;</td>
          <td class="paramname"><em>m</em></td><td>)</td>
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<p>Return the inverse of a mat2 matrix. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
  <table class="tparams">
    <tr><td class="paramname">valType</td><td>Floating-point scalar types.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> </dd></dl>

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          <td class="paramname"><em>m</em></td><td>)</td>
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<p>Return the inverse of a mat3 matrix. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
  <table class="tparams">
    <tr><td class="paramname">valType</td><td>Floating-point scalar types.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> </dd></dl>

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<p>Return the inverse of a mat4 matrix. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
  <table class="tparams">
    <tr><td class="paramname">valType</td><td>Floating-point scalar types.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> </dd></dl>

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          <td class="memname">matType glm::matrixCompMult </td>
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          <td>)</td>
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<p>Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
  <table class="tparams">
    <tr><td class="paramname">matType</td><td>Floating-point matrix types.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> </dd></dl>

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          <td class="paramname"><em>c</em>, </td>
        </tr>
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          <td></td>
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<p>Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
  <table class="tparams">
    <tr><td class="paramname">matType</td><td>Floating-point matrix types.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a></dd></dl>
<dl class="todo"><dt><b><a class="el" href="a00215.html#_todo000006">Todo:</a></b></dt><dd>Clarify the declaration to specify that matType doesn't have to be provided when used. </dd></dl>

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          <td>(</td>
          <td class="paramtype">matType const &amp;&#160;</td>
          <td class="paramname"><em>x</em></td><td>)</td>
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<p>Returns the transposed matrix of x. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
  <table class="tparams">
    <tr><td class="paramname">matType</td><td>Floating-point matrix types.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> </dd></dl>

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